- Certain characters are romanceable. You can also build non-romantic relationships with characters. Your relationship with a character can affect major and minor decisions, as well as boss fights. Some characters will be able to follow you around (sort of like companions in Skyrim).
- There are two types of being consumed. One is by nature, and can be positive or negative depending on the person affected. The second is being consumed by man-made materials, such as armor (idea credits to @belldeers on twitter!). The latter is almost always negative, as it's a result of a direct rejection of the natural world.
- ^ The second type of consumption first happened because of Alaric studying how to permanently stop nature from overtaking him. His alchemists managed to create a concoction that halts nature, but at a price.
- I want there to be no clear good/evil, save for... like... Alaric, since I find leaving things up for interpretation is really interesting in most cases. I like how Dark Souls did this, and I want to include some of that kind of thing into Reclaimed's concept. The only clear-cut bad thing, really, is Alaric's total rejection of nature. This, ironically, leads him to be consumed faster. Nature is spiteful.